Tooth and Claw (Templar Chronicles Missions, #3)
About
Eleven hundred people vanished without a trace. The monsters responsible shouldn't be able to think.
Gales Ferry, New Hampshire.
Population: 1,100.
Then 500.
Then 175.
Then zero.
The last 911 call begins with a terrified woman whispering that something is outside her house. The doors are locked. The windows are secure.
Then comes the scream.
Then comes the sound of something feeding.
By the time Knight Commander Cade Williams and Echo Team arrive, Gales Ferry is a ghost town. Meals sit abandoned on kitchen tables. Doors stand open. Blood stains the floors.
But there are no bodies. And no survivors.
The trail leads underground.
Something has tunneled beneath Gales Ferry, breaking through bedrock and concrete to reach the people above. Echo Team knows the creatures responsible.
Ghouls.
Undead predators with an appetite for human flesh.
There is only one problem: ghouls are supposed to be mindless.
These aren't.
They hunt in coordinated groups, set ambushes, retreat when they're outmatched—and learn from every encounter.
Someone has transformed a pack of savage predators into something Cade has never encountered before:
An enemy that thinks like a soldier.
To discover what happened to Gales Ferry, Echo Team must descend into a maze of tunnels where darkness belongs to the enemy, a single wound can leave a man helpless, and something is always moving just beyond the reach of the light. But the deeper Cade goes, the less sense the mission makes. Someone wants Echo Team out. Someone doesn't want Cade asking questions.
And whatever happened beneath Gales Ferry may not have happened by accident.
THE TOWN IS EMPTY. THE TUNNELS AREN'T.
Tooth and Claw is a Templar Chronicles Mission, a standalone supernatural thriller combining modern Templar knights, tactical horror, intelligent undead, claustrophobic underground combat, and a mystery that reaches beyond the monsters themselves.
Whether you're a longtime Templar Chronicles reader or joining Echo Team for the first time, one rule applies once the Templars go underground:
Whatever you do, don't let them touch you.